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Question by mehowe7 · Nov 08, 2011 at 04:12 PM · animationarrayindexclip

playing a different animation in an array

i have a series of animations of a gear stick and want to cycle through them by pressing a guy button. i have successfully done this with an array of materials but i am struggling to do the same with the animations. below is my attempt at the code. i would be grateful for any help, thank you

 var gearIndx : int;
 var gears : AnimationClip[];
 var car : GameObject;


function OnGUI(){

if(GUI.Button(Rect(10,10,50,50),gearTex)){ gearIndx++;

}

}

function Update(){

car.animation = gears[gearIndx];

}

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Answer by Rod-Green · Nov 08, 2011 at 05:02 PM

You need to set the clip and to play the animation.. http://unity3d.com/support/documentation/ScriptReference/Animation.html

 car.animation.clip = gears[gearIndx];
 car.animation.Play();

Or you can do:

 car.animation.Play("clipname", PlayMode.StopAll);
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avatar image mehowe7 · Nov 08, 2011 at 05:32 PM 0
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thank you the first example worked. just need to disable my button whilst an animation is playing or it cycles too fast

if (GUI.RepeatButton(Rect(310,10,50,50),gearTex)){ car.animation.clip = gears[gearIndx]; gearIndx++; car.animation.Play(); if (gearIndx == 4){ gearIndx = 0; }

is what i used in the end for anyone viewing this

avatar image Rod-Green · Nov 08, 2011 at 06:00 PM 0
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One thing you could do is..

   if(!car.animation.isPlaying)
   {
         car.animation.clip = gears[gearIndx];
         car.animation.Play();  
   }

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