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Question by spacelyjoe · Aug 26, 2013 at 04:12 PM · arrayreferenceindex

how to index through game objects?

     GameObject[] bullets = GameObject.FindGameObjectsWithTag("bullet");
     
         if (transform.position.x == bullets[i].transform.position.x){
             transform.Translate(Vector3.right * Speed * Time.deltaTime);
             i++;
         }



i want to be able to check the npc's position relative to the bullets' position and since there's multiple bullets I need to index them but I don't know why this code isnt working. Or if theres a better way to do this without having to put all the bullets into the array. the code is way more complex than this and theres a lot more conditions but I just need to know how to index through all the bullets correctly.

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avatar image spacelyjoe · Aug 26, 2013 at 07:01 PM 0
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Is there anything I have to do when I initiate the bullet initially?

avatar image spacelyjoe · Aug 26, 2013 at 07:55 PM 0
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anyone? bump.

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Answer by LemonLake · Aug 26, 2013 at 04:50 PM

You're only looking at one bullet. Try using a while loop or a for loop. C#:

 for(int i = 0; i < bullets.Length;i++){
     if (transform.position.x == bullets[i].transform.position.x){
         transform.Translate(Vector3.right * Speed * Time.deltaTime);
     }
 }

JS:

 for (var i = 0;i < bullets.length;i++){ 
     if (transform.position.x == bullets[i].transform.position.x){
         transform.Translate(Vector3.right * Speed * Time.deltaTime);
     }
 }
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avatar image spacelyjoe · Aug 26, 2013 at 06:03 PM 0
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not getting any errors now but the code still isn't working. Is there anything I need to do when I initiate the bullet? Like use code to add it to the puffs[] array? It's in a separate script so how would I do that

avatar image LemonLake · Aug 26, 2013 at 08:02 PM 0
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