Interior dynamic lighting HELP
HI!
I have recently started to build a scene with Unity. For the lighting, as usual, I have to do a lot of trial and error to get it working..
Does someone have an idea how to get dynamic light from a lamp as seen in the screenshot. I have emission on the white parts, but that won't light up the characters(?). So I ended up placing a point light in the center of the lamp and using culling mask to ignore the lamp mesh.. This however, does not give a good result as light should fall quite evenly from a lamp like this. The character in the center is standing pretty much in the center of the room and should be lit more evenly..
So if anyone has any good ideas, I'd love to hear them..
ceiling-screenshot.jpg
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