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Question by conscienceawake · Nov 06, 2018 at 09:58 AM · masksprite rendererlayer mask

How i do render a sprite on top of another and behind a sprite that is behind of the sprite that you want to render on top of?

sprite 1 = is an overlay is in front of everything sprite 2 = buildings, are behind the overlay sprite 3 = stars, are behind the buildings

i want to render sprite 3 on top of sprite 1, but i want to render sprite 3 behind sprite 2 and sprite 2 must render behind sprite 1.

any Ideas :(

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Answer by LostOter · Jul 24, 2019 at 06:15 AM

assuming sprite 2 is completely opaque then this can be achieved with a sprite mask. Sprite3 is in front of everything, Sprite1 is behind Sprite3, Sprite2 is behind Sprite1, Sprite2 has a spriteMask component blocking out parts of Sprite3.

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