Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Odd Sock · Apr 18, 2014 at 07:16 PM · javascripttablerelationship

Two-way tables. Relationship between variables

I need to set the relationship between factions in my game to "Friend", "Foe", or "Neutral", ideally from within the editor. I think a two way table with dropdown boxes could work (if it's possible), similar to the physics and physics2d in project settings. I can use this code for dropdowns:

 enum myEnum // your custom enumeration
 {
    Item1, 
    Item2, 
    Item3
 };

from here: http://answers.unity3d.com/questions/201848/how-to-create-a-drop-down-menu-in-editor.html

But how do i set the relationships between factions in editor and at runtime, and read the relationship between the factions?

Using javascript. Thanks in advance

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by fafase · Apr 18, 2014 at 07:19 PM

 public enum myEnum // your custom enumeration
 {
    Item1, 
    Item2, 
    Item3
 }

 var myType:myEnum;
 var foe:myEnum;
 var neutral:myEnum;

 function CheckOther(other:myEnum){
    if(other == foe)// Attack
    if(other == neutral)// Ignore
    else // It is a friend
 }

You could call the method on collision or when getting close. The object passed itself to the method so that the other can check who he is.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Odd Sock · Apr 18, 2014 at 08:30 PM 0
Share

I know that much, but i need a two-way table sort of thing, like this:

Faction A Faction B Faction C Faction A Friend Foe Neutral ----------------------------------------- Faction B Foe Friend Friend ----------------------------------------- Faction C Neutral Friend Friend

where each box is a dropdown. sorry if i didn't word my question properly There's something very similar in project settings/physics(and physics2d)

avatar image fafase · Apr 18, 2014 at 08:40 PM 0
Share

Updated based on your comment

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Table Counting 2 Answers

Setting Scroll View Width GUILayout 1 Answer

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Call Builtin Function on other GameObject 1 Answer

Save Player Health and stats 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges