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Question by delorean225 · Feb 28, 2014 at 12:44 PM · javascriptresolutionslidercounttable

Table Counting

Hello, and thanks in advance for reading. I'm making an options menu for my game, and following suit to KSP's system for screen resolution, I make a table of all supported resolutions and use a slider to pick one. However, I have a problem. How do I count the number of objects in my table? I know in Lua I could have a table named, say, Table, I'd have two objects in it, and I'd write "print(#Table)" and it'd print 2. What does Unity do for this? I looked and found nothing thus far. BTW, I am using Javascript.

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Answer by Owen-Reynolds · Feb 28, 2014 at 03:51 PM

How is the table stored? Array, List, ArrayList (is that a thing?) Whatever data structure, there's a usual way to find how long it is. C# is easier, since Unity C# is also regular C#. Unity javascript is apparently very much not regular javascript, so you have to stick to Unity references.

So, it's a learn to program issue. But that's good. Once you find the docs for javascript, you'll see it's the same, but different. You're LUA knowledge should quickly transfer.

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avatar image delorean225 · Feb 28, 2014 at 08:06 PM 0
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Thank you for the help! Also, Lua isn't an acronym. But still, thank you for helping me.

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Answer by perchik · Feb 28, 2014 at 03:57 PM

http://lmgtfy.com/?q=table+length+javascript+unity

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avatar image delorean225 · Feb 28, 2014 at 08:05 PM 0
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Haha. Very funny. I noted at the end that I had already tried to find it elsewhere, so all you've done here is tell me you didn't even read the whole thing.

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