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Question by forager · Feb 21, 2012 at 01:16 AM · transforms

Transform position in between local and absolute?

Hi,

Is there a simple way to get transform information somewhere in between local and absolute? Absolute - position and rotation w.r.t world coords Relative - position and rotation w.r.t parent coords

Desired - For a situation where you have World -> gameObject -> child -> grandChild position and rotation of grandChild w.r.t gameObject coords

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Answer by Berenger · Feb 21, 2012 at 02:06 AM

Try doing it by script, not parenting. something simple that copy pos and rot, but letting you choose the transforms you're copying from. In your case, gameObjects. I suppose there is a reason your making grandChild child of child (well, that's akward) but the script will override that relation.

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Answer by forager · Feb 21, 2012 at 12:11 PM

I came up with a simple solution and I think it might be the same as what you meant, Berenger. Given the same heirarchy as in the original (world -> gameObject -> child -> grandChild), and a script attached to gameObject:

 Transform child;
 Transform grandChild;
 Vector3 gcLocalPosition;
 
 void setGCLocalPosition() {
     grandChild.parent = transform;
     gcLocalPosition = grandChild.localPosition;
     grandChild.parent = child;
 }


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