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Question by gaia2222 · May 04, 2020 at 04:11 PM · classnewinvokerepeating

How can I call a new class function with InvokeRepeating ?

public class CheckInRange{

     public IEnumerator loopCheckInRange(){
         timer += 1;
         Debug.Log (timer);
         yield return new WaitForSeconds (0.2f);
     }
 }

In the other class:

public class test : MonoBehaviour {

 public CheckInRange checkInrange = new CheckInRange ();
 // Use this for initialization
 void Start () {
     InvokeRepeating("checkInrange.loopCheckInRange",0f,0.2f);
 }

}

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Answer by Bunny83 · May 05, 2020 at 12:03 AM

That's not possible InvokeRepeating does only work for methods defined inside the MonoBehaviour where you call the InvokeRepeating on. It can not call methods on some other objects. Even if it would work your code wouldn't make much sense. You did not create a method but a coroutine. However a yield at the end of the coroutine is completely pointless as the coroutine will wait for the time specified and then it does nothing and just finishes.


It's impossible to determine your actual goal from your code snippet so we can't really suggest an alternative without knowing what you actually want to achieve.

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avatar image gaia2222 · May 05, 2020 at 07:48 AM 0
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Thank you for your answer,so have some simple method for repeating function in the new class?

avatar image gaia2222 gaia2222 · May 05, 2020 at 07:50 AM 0
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I want to make a independent function for checking distance between 2 object for 0.2f/1times.

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