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Question by The-Little-Guy · Jan 27, 2014 at 12:12 AM · classmonobehaviourinvokerepeating

InvokeRepeating inside of a class

I am getting the following error:

NullReferenceException: Object reference not set to an instance of an object

 var level = new Puzzle();

 function Start () {
     // lines above
     this.level.addExplosionEvent(this.explosion1, a, 1000);
     // lines below

So the error is on the line that uses this.level

It happens when I have my Puzzle() class extend MonoBehaviour like this:

 public class Puzzle extends MonoBehaviour{

 }

I want to extend MonoBehaviour because inside the class I want to use InvokeRepeating. I have tried to initiate MonoBehaviour instead of extend the class:

 var mb = new MonoBehaviour();
 mb.InvokeRepeating("explode", 1, 1);

but that doesn't work. So basically, is there a way to use InvokeRepeating within my class?

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Answer by CanberkPolat · Dec 22, 2015 at 09:03 AM

I came here while searching why Unity throwing unkown identifier Invoke error. Error was unclear but your question rang the bell.

Solution:

 this.InvokeRepeating("explode",1);

or

 var yourObject = new yourObject();
 yourObject.Invoke("somefunction",1);

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Answer by itsharshdeep · Dec 22, 2015 at 04:53 AM

Hello

You can't make the object of the MonoBehaviour with new (). But to solve your problem you have to send the object of the MonoBehaviour from where you are calling the method. Do check the example below.

Attached is the example which needs to use the StartCoroutine in my case ( InvokeRepeating in your case)

Script in which we need to use InvokeRepeating

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class NortificationMessage
 {
     Text textArea;
 
     public NortificationMessage ()
     {
         textArea = GameObject.Find ("NotificaitonAreaText").GetComponent<Text> ();
     }
 
     public void DisplayMessage (string messageToDisplay, MonoBehaviour mono)
     {
         textArea.text = messageToDisplay.ToString ();
         mono.StartCoroutine (EmptyTextField());
     }
 
     IEnumerator EmptyTextField ()
     {
         yield return new WaitForSeconds (5);
         textArea.text = "";
     }
 }
 

Method from which we need to call the "`DisplayMessage`"

 public void DisplayNotification (string messageToDisplay)
         {
             nortificationMessages.DisplayMessage (messageToDisplay, this);
         }
 


The above method should be present in the class which inherited MonoBehaviour.

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