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Question by Roger3d · Apr 29, 2020 at 07:01 PM · movementtransform.position

Change character direction on triggerEnter

When character enter into the trigger, this trigger turns true or false the bool (toNorth, or toEast) to change the direction. When is triggered, the character rotate, but don't go to the right (east), stay at the position where triggered. I'm using a characterController. Thanks so much!

     private int desiredLane = 0;
     private float CenterLaneX;
     private float MovementX = 7.0f;


    void Update() {

     //RunningNorth
     if (toNorth == true)
     {
         Vector3 targetPosition = transform.position.z * Vector3.forward;
         Vector3 moveVector = Vector3.zero;

         moveVector.x = ((CenterLaneX + desiredLane * LANE_DISTANCE) - transform.position.x) * MovementX;
         moveVector.y = verticalVelocity;
         moveVector.z = speed;
         thePlayer.Move(moveVector * Time.deltaTime);
         
         toEast = false;
     }

     //RunningEast       
     if (toEast == true)
     {                        
         Vector3 targetPosition = transform.position.x * Vector3.forward;
         Vector3 moveVector = Vector3.zero;

         moveVector.z = ((CenterLaneX + desiredLane * LANE_DISTANCE) - transform.position.z) * MovementX;
         moveVector.y = verticalVelocity;
         moveVector.x = speed;
         thePlayer.Move(moveVector * Time.deltaTime);

         transform.rotation = Quaternion.Euler(0, 90, 0);
         
         toNorth = false;
     }
     }
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