Question by
FlyingFlambe · Nov 13, 2016 at 03:15 AM ·
movementtransform.positionfollow player
Objects follow player and mimics player movement (C#)
Hi everyone! I'm working on something that functions similarly to Yoshi Island, like when the eggs that the player collects follows them around and mimics their movement. So far I have the trigger implemented correctly, but the follow code that's currently in there is something similar to camera movement, which isn't doing too great. Any insight on this would be great. :] Thank you!
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