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Can I do UnityPurchasing.Initialize()
more than one time without any problems? If I do UnityPurchasing.Initialize() more than one time, Will incomplete transactions be lost?
I want to check shop item infos from my own server every time of launching app from background to foreground. And I want to do UnityPurchasing.Initialize()
every time in order to reflect shop item product id changes.
In this case, If I have not completed purchase transactions before hiding app to background, Will incomplete transactions be lost by UnityPurchasing.Initialize()
?
If so, is there any other good way to refresh shop items without losing incomplete transactions, without any problems?
(in iOS/Android)
Hi. This is also my question. What happens in general if we initialize it multiple times?
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