Question by 
               unity_6N9jDN9nu-MAaQ · Oct 25, 2018 at 11:08 AM · 
                scripting problemscripting beginner  
              
 
              How do i find out if teleport was unsuccessful? (VR VIVE)
I already found out that the VRTK_BasicTeleport_UnityEvents script tells me if the player teleported. But now I want to find out if the teleport was unsuccessful like when the player chose an invalid area because I want to add an error sound when this happens. I suck at scripting so I don't know if this is possible or if there is an easy solution. I added the VRTK script below.
 using UnityEngine;
 using UnityEngine.Events;
 using System;
 [AddComponentMenu("VRTK/Scripts/Utilities/Unity Events/VRTK_BasicTeleport_UnityEvents")]
 public sealed class VRTK_BasicTeleport_UnityEvents : VRTK_UnityEvents<VRTK_BasicTeleport>
 {
     [Serializable]
     public sealed class TeleportEvent : UnityEvent<object, DestinationMarkerEventArgs> { }
     public TeleportEvent OnTeleporting = new TeleportEvent();
     public TeleportEvent OnTeleported = new TeleportEvent();
     protected override void AddListeners(VRTK_BasicTeleport component)
     {
         component.Teleporting += Teleporting;
         component.Teleported += Teleported;
     }
     protected override void RemoveListeners(VRTK_BasicTeleport component)
     {
         component.Teleporting -= Teleporting;
         component.Teleported -= Teleported;
     }
     private void Teleporting(object o, DestinationMarkerEventArgs e)
     {
         OnTeleporting.Invoke(o, e);
     }
     private void Teleported(object o, DestinationMarkerEventArgs e)
     {
         OnTeleported.Invoke(o, e);
     }
 }
 
              
               Comment
              
 
               
              Good day.
Why not storing the position right before try to teleport, and compare it with the position after teleport. If vector3.distance between the 2 positions is higger then a quantity, it means the teleport was successfull, or something like this.
Your answer