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Question by
gnp89 · Jun 29, 2018 at 09:30 PM ·
mecanimanimation controller
Animation speed ignores Animator settings
I have an animator with 4 states that I trigger manually using CrossFadeInFixedTime method. I have one animation for making the soil wet and the other one for drying.
The drying animation plays way faster than the original animation. I tried setting a lower speed to that state but it's being ignored. I also tried setting the animator speed by code but it's ignored as well.
This is really annoying, has someone experienced something similar before
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