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Question by
aaron95j · Sep 24, 2014 at 01:11 PM ·
c#networkingmmo
Unity network lib. with client to client packets
Hello, I am after a network library for use with Unity in building a fairly huge MMO. Going great so far but I currently have a huge amount of load on the server. I need to be able to send info from one client to another without it having to route through the server - behind the scenes as Unity's inbuilt networking does even if the server doesn't use the info.
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