- Home /
Question by
makeshiftwings · Apr 07, 2014 at 01:18 AM ·
materialinspectorsubstance
Custom Material Editor with Substance
In the inspector for a Substance, if you choose a regular shader, you get the shader's material inspector first and then the Substance properties inspector below it. But when using a shader with a custom MaterialEditor, the Substance inspector does not appear underneath, even if all the MaterialEditor does is call base.OnInspectorGUI(). Anyone know a way to get this to work?
Comment