- Home /
Material sbar importing issues
Hey guys, I am having an issue I can't figure out.
I have made a material with Substance Designer 5.
Inside SD it looks just the way I want. But when I import it into (5.3.4 and 5.4 beta). The roughness isn't getting saved.
I ticked Generate all outputs, which creates the roughness map, however - it doesn't do anything no matter what option I selected (Roughness,Specular,Opacity,etc,etc).
So I then just drag and drop the Roughness texture into the Specular Map slot, and then it just makes my material the color of the roughness map (Black and White).
So if I don't have a roughness map, then the entire material has a constant roughness over everything.
Here's how it looks in Substance Designer.
Heres the Unity Material.
Answer by N1warhead · Apr 22, 2016 at 08:17 PM
I got it guys! Apparently I needed to have metallic inside it. I had deleted it as I didn't realize I actually need it. But that's how I got it guys!
Your answer
![](https://koobas.hobune.stream/wayback/20220612075413im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Textures imported from Substance Painter have a completely different color in Unity 2 Answers
Substance Material Color Change via Exposed Color Parameter in C# 0 Answers
Is it possible to get png files out of an .sbsar file? 0 Answers
Unet Material color change do not work. 0 Answers
How can I edit Material Textures without creating a new Shader?,How to edit Material Texture 1 Answer