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Question by RSud · Nov 30, 2010 at 04:48 AM · prefabmultiplemeshes

how to have multiple meshes be part of a single instantiated prefab gameobject?

I have a question on how to have multiple meshes be part of the same game object/prefab.

I have a prefab that has my spaceship mesh.

The space ship has two exhaust nozzles.

I would like to place two billboards (unity planes) in front of each nozzle. I will place an engine glow texture (tga with transparency) on each billboard to simulate... engine glow.

My question is, as I already have the PlayerShip prefab with the spaceship mesh. How do I add two unity planes to the PlayerShip prefab so that when I instatiate the prefab the ship mesh and two billboards come into being and if I transform the playership (rotate/move) the billboards/planes stay in place in front of the nozzles?

I will also need to give the billboards a name so I can reference them in order to apply the engine glow texture.

What are the steps for adding two plane meshes to an existing prefab with a mesh already part of it? How do I name the two added plane meshes?

Thanks for any help.

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Answer by Eric5h5 · Nov 30, 2010 at 04:55 AM

Add additional objects as children. You can apply scripts to the objects, so you don't necessarily need to get references.

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avatar image RSud · Nov 30, 2010 at 05:21 AM 0
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Thanks. Is there some documentation or a tutorial you could point me to that covers how to create children objects and tie them back to the parent?

avatar image Eric5h5 · Nov 30, 2010 at 06:46 AM 0
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Just drag objects in the hierarchy on top of other objects, then they become children.

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