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Why does running my build in fullscreen produce framerate lag?
Hey guys, so I'm chugging along with the game I'm making and on the few builds I've pushed out I've noticed a strange peculiarity in that when the game runs in fullscreen, the build has an inconsistent framerate. Change the settings to be windowed however, and the game runs buttery smooth.
Any insight into this issue, or tips to fix the problem?
Let me know if I can provide more info.
There are too many variables involved to be specific. It will be impacted by the GPU you have, the RA$$anonymous$$, your application's design...in your description all related to how many pixels have to be drawn on every frame. There will be a "breakpoint" at which it will slow down as resolution increases, and some systems are limited to 1920 x 1080, while others have twice that resolution. Too much to suggest for posting here, but lots of documentation and blogs on the subject of optimization and performance monitoring, including the profiling tools and techniques going back decades.
Answer by vzunity · Aug 24, 2018 at 07:28 PM
Try changing the resolution in project setting then build it again