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Turn Based Multiplayer
Hello all,
I have to do MultiPlayer Game for ios and android.
I have to follow the Procedure:- First i have to Login to Facebook then Get the Friends List and send invitation for the Game to download the Game from the store. If that user download the Game then User have to be shown into my Game and i can play the Game with that user that will be turn based Multiplayer
From the above part i have done with Login to Facebook, Get friends list and send invitation to the user by using Facebook Unity sdk. But i am stuck for the next part that how i can get that user into my Game to play with that user. What approach i should use for the next part that is How i can get that user into my Game and how i will implement the Multiplayer Functionality
Please let me know if anyone knows.
Thanks in Advance.
Ankush
hello @Ankush Arora , I have same problem as yours which solution you implement? Photon, Unity Built-in Network or something else?
Answer by PouletFrit · Jun 04, 2014 at 03:07 PM
exitgames have release a public beta version of their Photon Turnbased Network or you will need to use the Unity build-in network solution which mean RPC and State Synchronization.
If you decide to choose the photon solution, there is plenty docs on their site to get you started.
As for the Unity build-in network, it shouldn't be too much trouble to implement either. Use the Master Server to define a host and connect the others players to this host. Then use RPC to send the command that the player took during his turn.
hello @PouletFrit,
I know this is very old question. but I am facing same problem.
Is facebook Sdk provide inbuilt turn base feature? because i found turnbased request on there documentation. but i didn't find anything else.
I dont think that the Facebook SD$$anonymous$$ provide any kind of network solution. The turnbased request your are refering to is only a notification system that inform the user that his opponent have played his turn. Which would be used mostly for exemple in a quiz game and such that would be played over several hours/days.
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