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Cannot get objects to appear on client screen using new network system on Android wifi
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I have worked through several step-by-step examples on how to do this. But at the point where their programs create objects that sync with the server, mine does not. It sometimes looks like it links, server is initialized as is the client but the object never shows on the other phone. And yes they are on the same network and are running the same program. I am using Unity 5.3.1
I have already: -- Created a Network manager -- added a NetworkmanagerHUD -- Added networkid and networktransform to the object
I also tried NetworkDiscovery
Messed with all the above and the spawning prefab. Im not sure I'm allowed to put a screenshot here so im throwing it out there like this. I am stumped. Please help.
0 down vote favorite? :D
Screenshots are allowed. Post away!