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Question by RajOTS · Jun 03, 2019 at 07:40 PM · androidaudiomicrophonelatency

Microphone Input Latency Android

Hi, I'm trying to implement a game where a character moves up or down depending on the sensitivity or loudness of the player speaking. When I try it on PC it work wells without lag but when I try it with mobile devices for example Android I get latency issues. I already changed the DSP Buffer Size so the game runs with "Best Latency", but that has not effect on the mobile aspect. Has anyone run into this issue or found a work-around, or know any tutorials for microphone games?

Here is my code:

  void Awake()
         {
             _audioSource = GetComponent<AudioSource>();
             _audioSource.clip = Microphone.Start(null, true, 10, 44100);
             _audioSource.loop = true; // Set the AudioClip to loop
             //_audioSource.mute = true;// ERROR
             while (!(Microphone.GetPosition(null) > 0))
             {
             } // Wait until the recording has started
             _audioSource.Play();
 
         }
         // Start is called before the first frame update
         void Start()
         {
             playerRB = GetComponent<Rigidbody2D>();
         }
 
         // Update is called once per frame
         void Update()
         {
             loudness = GetAverageVolume() * sensitivity;
 
             if (loudness > 1)
             {
                 GameObject.Find("Microphone").GetComponent<SpriteRenderer>().color = new Color(255, 255, 255, 100);
             }
             else
             {
                 GameObject.Find("Microphone").GetComponent<SpriteRenderer>().color = new Color(255, 255, 255, 0);
             }
         }
 
         float GetAverageVolume()
         {
             float[] data = new float[256];
             float a = 0;
             _audioSource.GetOutputData(data, 0);
             foreach (float s in data)
             {
                 a += Mathf.Abs(s);
             }
             return a / 256;
         }
 
          void FixedUpdate()
         {
             moveSpeed = loudness * 1f;
             playerRB.velocity = transform.up * moveSpeed;
 
         }
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Answer by wsdfz · Aug 07, 2019 at 03:07 AM

also has this problem when playing microphone input in real time on android platform, have you fixed this problem?

this post is about this problem: https://support.unity3d.com/hc/en-us/articles/206485253-How-do-I-get-Unity-to-playback-a-Microphone-input-in-real-time-

but no help for me.

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