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Question by bzach1 · Oct 01, 2018 at 12:05 PM · editor-scriptingdlleditorguistructserializable

How to expose a struct type variable from dll, which is not declared [Serializable]

In my project I'm using a dll that contains a public struct like the following:
public struct DLLStructName { public float SomeValue; } It is not declared [Serializable].

Now I'm declaring: public class MyClass { public DLLStructName structObject; }

What I would like to achieve is that in the editor property view I can modify DLLStructName.SomeValue.
What is the best way to achieve this?

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avatar image hexagonius · Oct 01, 2018 at 07:24 PM 1
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if the class was a $$anonymous$$onoBehaviour, you could use the ISerializationCallbackReceiver interface to serialize into another serialized field.

https://docs.unity3d.com/ScriptReference/ISerializationCallbackReceiver.html As far as I know, the equivalent NET ISerializable interface does the same, but for SerialiableAttribute'ed classes that you don't have.
I'd google that.

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Answer by seanybaby2 · Oct 01, 2018 at 09:22 PM

If you put System.Serializable and make the values public the struct is exposed, other then that. You would probably have to make an editor script to expose them.

     [System.Serializable]
         public struct Attachments
         {
             public Transform scopeModPos;
             public Transform muzzleModPos;
             [HideInInspector]
             public WeaponAttachment scopeMod;
             [HideInInspector]
             public WeaponAttachment muzzleMod;
         }
 
         public Attachments attachmentConnectionLocations;

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