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Question by XMachinaX · May 11, 2014 at 03:57 PM · editor-scriptingeditorguitextfieldread-onlypublic strings

GUI Text Field keeps resetting when trying to type in Text

I seem to be having a bit of a problem getting a TextField editable in the inspector. I have gotten it to display and it also seems to be connected properly to the public property I declared in my action script as well as being referenced properly in the spawning method as I am not getting any compiler errors.

The only problem I still have is that whenever I enter any text into the text field on the inspector it disappears when I click away (or even when I press enter).

Im sorry, Im quite a noob at programming so its proabably something very stupid I am doing wrong.

Here are my code snippets to help you get a better image of the whole scenario:

Definition of public string property in main Action script: public string PoolName;

Using public string property in the spawning method of main Action script: Transform NexProjectile = PoolManager.Pools[PoolName].Spawn(projectile.transform, transform.position, transform.rotation);

Declaring it in the Editor script: public SerializedProperty PoolName;

Calling it up in the void method of the Editor script: PoolName=this.serializedObject.FindProperty("PoolName");

Assigning it to the inspector in the Editor script: EditorGUILayout.TextField("Pool Name", aS.PoolName);

Please any help on the matter would be greatly appreciated, as I dont know where or what I am doing wrong and cant seem to figure out just how to make the Text Field editable.

Thanks in advance for any and all help and advice.

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Answer by XMachinaX · May 11, 2014 at 05:18 PM

Nevermind got it working thanks to the following post:

http://answers.unity3d.com/questions/215693/i-cant-edit-my-textfield.html

Again a huge thanks to the Unity community (hehe, never get tired of saying that).

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