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Question by NGC6543 · Oct 17, 2015 at 05:59 AM · animationanimatormecanim

number of scripts that can be added as animation properties

Hi,

I have a gameobject that has two attached scripts, and I want to animate some of those scripts' variables with animation.

So I created an animator controller and an animation clip, and attached them to the gameobject. In the Animation window I clicked the 'Add Property' button, but there is only one script visible.

The visible one is the top script in the Inspector window. When I changed the order from the Inspector, the visible property from Animation window also changed.

Does mecanim animation supports single attached script only?

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avatar image sbsmith · Feb 24, 2016 at 02:11 AM 0
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I see the same thing in v5.3.2 and have yet to find anything about this in the documentation. A workaround - that feels like a total hack - would be to add an empty game object as a child to the object you want to animate and add a single component whose values you animate (from the parent) and then pass back to the original object on Update (since the animated properties do not activate the set property in C#). You will be able to access the child's properties from the parent's animator, so at least all of that data will be in one place.

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