Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by scotch · Jul 17, 2011 at 06:16 AM · camera-look

Keyboard Camera control script question

I would like to make a camera with POV controls, similar to the first-person camera mode of Super Mario Galaxy (the character stands still, looking in all directions). I could probably do this easily with the Mouse Look script, but I want to use the arrow keys instead. I'v started with this script here:

http://www.unifycommunity.com/wiki/index.php?title=KeyboardCameraControl

I only have the Pitch and Yaw activated, not the Roll. However, the camera still seems to pivot around the Z axis. I've included pictures of what it looks like:

alt text

I don't want the POV to look like the character is sideways like this: alt text

I'm not sure what the problem is. Thanks for any help.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by testure · Jul 17, 2011 at 07:03 AM

Honestly, that script is overkill for what you're trying to do.

You can have a first-person freelook camera in just a few lines of code:

 // C#, totally off the top of my head. might not work, just an example. 
 // disclaimer, disclaimer, etc, etc.
 float deltaX = Input.GetAxis("Horizontal") * sensitivityX;
 float deltaY = Input.GetAxis("Vertical") * sensitivityY;
 transform.localEulerAngles = new Vector3(deltaY, deltaX , 0);

Note that you'd probably want a couple extra lines of code to prevent gimbal lock and rotation wrapping, but there are plenty of examples of that around, so I won't go into it. Just wanted to point out that the script you're using is way overkill.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image scotch · Jul 17, 2011 at 06:01 PM 0
Share

Thanks a lot, that ended up working out great!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Turning a character to match camera rotation 0 Answers

how can i animate a camera to move when the level is starting ? 1 Answer

How to make the second camera rotate automatically? 1 Answer

First Person tilt Camera Control acting wierd 0 Answers

Mouse Look Help 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges