Physics object go through the mesh on animation play
I have a drawer. And how I don't know use the Transform.Translate to do that the drawer open/close on keypress, I used a animation. The problem come when I open the drawer, the physics objects inside fall down through the colliders (mesh collider and cube collider also).
I should use the Transform.translate to avoid this bug?
Thanks.
Answer by FortisVenaliter · Jun 08, 2016 at 07:20 PM
You can also add a RigidBody to the drawer, and set it to IsKinematic. That should allow it to continue acting as a proper collision volume with movement.
Your answer
Follow this Question
Related Questions
Animation Types Won't Play 0 Answers
How to fix "no overload for method get component takes 1 arguments" 1 Answer
The name animator does not exist in the current context... Help? 1 Answer
im getting "Failed to load Editor resources file" when loading in to my project 3 Answers
wtf does this error mean 1 Answer