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How to wait for baked lighting to load when using LoadSceneAsync?
I use LoadSceneAsync to load a scene which has baked lighting however there are a few seconds after it has loaded during which the static objects have no lighting until I assume the lightmaps have been loaded in. Is there a way to wait for the lighting to finish loading before activating the scene? I currently use allowSceneActivation to finalise the load and activate the scene. Any help would be greatly appreciated!
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