- Home /
Evaluating Unity for my project - 2 questions
1) Is it possible in realtime (via c sharp scripting functions) to adjust the component properties of an object? Are the component variables of an object capable of being exposed to C sharp scripts? For instance can an end user gameplayer resize, change textures on the fly, etc of an object while the actual game is playing? Ideally (during game play) I would like the player to be able to change various component property variables of an object which are normally setup during development.
2) Is it possible to obfuscate the proprietary code I develop which will eventually be running on the client system? If I have mathematical routines I don't want exposed but they must run on the client side, can I reasonably obfuscate them from a decompiler?
Your answer
![](https://koobas.hobune.stream/wayback/20220612175133im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Exposing Variable and Enforce Component Dependencies. 1 Answer
Evaluating Unity for my project - exposing object component properties 0 Answers
OO Design | Specific example 2 Answers
Animation curves of sub-objects not accessible 1 Answer
Destroying a gameobject using the transform component 1 Answer