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Question by tyxman · Jun 29, 2015 at 09:58 AM · disablechild objectcomponents

Disable Component of all child GameObjects

I want to disable the colliders for all the child gameobjects. I have the ConponentsInChildren. But I'm not sure how to go through each one to disable the component.

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Answer by Hellium · Jun 29, 2015 at 09:59 AM

GetComponentsInChildren returns you an array. Just iterate through it with a for / foreach loop.

 // C#
 
 foreach( Component comp in componentList )
 {
     comp.enabled = false ;
 }

(Replace Component by the component type you get with ConponentsInChildren)

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avatar image tyxman · Jun 29, 2015 at 04:55 PM 0
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I'm using this for disabling BoxCollider2D and I get an error when using that: foreach statement cannot operate on variables of type UnityEngine.BoxCollider2D' because it does not contain a definition for GetEnumerator' or is not accessible

avatar image Hellium · Jun 29, 2015 at 05:08 PM 0
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Have you tried as follow ?

  // C#
 
  BoxCollider2D colliders[] = GetComponentsInChildren<BoxCollider2D>();
  foreach( Component comp in componentList )
  {
      comp.enabled = false ;
  }

If this doesn't work, simply try :

  // C#
 
  BoxCollider2D colliders[] = GetComponentsInChildren<BoxCollider2D>();
  for( int componentIndex = 0 ; componentIndex < colliders.Length ; ++componentIndex )
  {
      colliders[componentIndex].enabled = false ;
  }
avatar image tyxman · Jun 29, 2015 at 05:22 PM 0
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The first one worked I was using GetComponentInChildren not GetComponentsInChildren. Thanks for the help

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Answer by adrien.grs · Jun 29, 2015 at 10:46 AM

Here's a tutorial for that : https://unity3d.com/learn/tutorials/modules/beginner/scripting/enabling-disabling-components

Use a loop for each child : http://docs.unity3d.com/ScriptReference/Component.GetComponentsInChildren.html

Tell me if you need more help :)

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