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Question by Slaimi · Sep 05, 2017 at 08:44 AM · disablecomponentsspecific

How disable a number of components of a gameobject via script?

How can I disable all components from a gameobject (Rigidbody, Scripts, MeshRenderer, etc) less a specific one (MeshCollider), via script.

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avatar image manikiran22 · Sep 08, 2017 at 07:36 AM 0
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You can still do it $$anonymous$$anually by unchecking the specific Component you want to Disable from the Inspector.

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Answer by jasonlu00 · Sep 05, 2017 at 06:44 PM

"Component" is the Base class for everything attached to GameObjects and "Behaviour" is Component that can be enabled or disabled. So you can do:

 Behaviour[] behaviours = gameObject.GetComponentsInChildren<Behaviour>();
 foreach(var item in behaviours){
   item.enabled = false;
 }


and if you are disabling all components, you might as well just disable the gameObject itself.

 this.gameObject.SetActive(false);


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avatar image Slaimi · Sep 08, 2017 at 06:47 AM 0
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Thanks, it works.

avatar image Slaimi · Sep 10, 2017 at 01:48 PM 0
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Sorry, now I have tried it with other components and it doesn't work. Just deactivates some components, for example all the components related to the "$$anonymous$$esh" doesn't deactivate them, why? In addition, these components can be deactivated because if you write this code: GetComponent<$$anonymous$$eshRenderer> ().enabled = false; they are deactivated.

I would like a script that deactivates all deactivated components related to mesh, such as scripts or audio listeners.

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