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After a while, my transform pivot is stuck in the same position, no matter what gameobject i select. I can use it on a mesh, the mesh transform is modified but the pivot position is still stuck
Answer by radiatoryang · Nov 07, 2021 at 01:50 AM
this happens to me too on 2021.2.0f1 + no probuilder
switching between center / pivot mode, or local / global mode, doesn't do anything
work around 1: restart unity editor (which is annoying)
work around 2: select the 6th transform tool (multi tool / transform tool)?... for some reason, that seems to reset the transform gizmo or handle system for me and then I can switch back to move / rotate / scale and use them as usual again
Answer by megatonmedia · Dec 10, 2021 at 08:58 PM
Just tested. Entering play mode fixes this issue in 2021.1.28
Answer by rconlan · Sep 26, 2018 at 01:25 AM
Having the exact same issue. I went to the package manager and remove pro builder and re-installed it. That fixed my issues. Also closing down unity and bringing it back up fixed the issue. I'm guessing this is a bug with pro builder
This is happening to me periodically with Animation Rigging package, if anyone knows of an in editor fix/reset, I'd really appreciate it.
@frank184 It's happening to me too. I don't know what package could be causing it, it might be the Terrain Tools one. I just updated it to the latest version and it's still an issue--pivot is stuck like what is shown in the gif. I don't even have Pro Builder installed or anything.
Answer by Noizedrop · Sep 03, 2021 at 08:25 AM
Having this exact Issue in 2021.3 how is this still a thing? it's a massive time loss in production. i won't restart the editor for each object
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