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Question by DanMorton · Jan 21, 2015 at 02:16 PM · unity 5webglil2cppsqlitebeta5

WebGL + Sqlite3

I am using a sqlite wrapper that used 'DLLImports' to use sqlite but then I was getting the error:

 Unsupported internal call for IL2CPP:LibraryLoader::LoadDynamicLibrary
 - "Pinvoke is not yet supported on Posix platforms."

After this I moved to using Mono.Data.Sqlite hoping since it did not require the DLLImport it would not throw this error. after rewriting my adapter it appears to be just a wrapper as I am still getting the error.

So is there a way to communicate with a sql database on WebGL? any ideas where to go from here?

Thanks!

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avatar image meat5000 ♦ · Jan 21, 2015 at 11:39 AM 0
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Is this a Unity question?

avatar image DanMorton · Jan 21, 2015 at 02:01 PM 0
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Yes using Unity builds to WebGL in beta 5. I am running Unity 5.0.0b20

avatar image DanMorton · Jan 28, 2015 at 04:44 PM 0
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@SaraCecilia what did you change?

avatar image SaraCecilia · Jan 28, 2015 at 04:47 PM 0
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I added the tag "il2cpp" so we can keep track of any issues that we can fix in our patches.

avatar image DanMorton · Jan 28, 2015 at 04:51 PM 0
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Cool. Thank you!

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Answer by Chris333 · Jan 21, 2015 at 03:26 PM

Hi, iam using this solution. It uses the www class of unity to send requests to a php file which handles the mysql connection. http://wiki.unity3d.com/index.php/Server_Side_Highscores

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avatar image DanMorton · Jan 21, 2015 at 03:29 PM 0
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I was thinking I might have to go that way. Thanks for the link. is the delay noticeable?

avatar image Chris333 · Jan 21, 2015 at 03:33 PM 0
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I'am pulling some informations out of a magento system and it is atm O$$anonymous$$.

avatar image DanMorton · Jan 21, 2015 at 04:48 PM 0
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Still have a little concern of lag so I am going to attempt to use JSLib along with IndexDB to communicate with a browser embedded sql library.

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