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Question by marioslokas-v · Nov 19, 2020 at 09:33 AM · webglil2cppinterop

Can one use a .NET library in a WebGL build?

Hello,

I am using a 3D file format conversion library (Aspose.3d) to convert Unity scene objects to various formats and provide them to the user. Aspose.3D is a .net compatible library written in C#. When building my application to WebGL, I am getting internal IL2CPP errors when trying to use the library to build a basic scene.

Can anyone easily spot whether this is doable or not? Checking Aspose.3D supported platforms (https://docs.aspose.com/3d/net/system-requirements/#supported-operating-system) says that it should be compatible with anything that can use .NET core.

Thanks

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Answer by JoshPeterson · Nov 19, 2020 at 11:55 AM

Unity does not support C# libraries built against .NET Core (on any platform, not just WebGL). If that library has a version that is built against .NET Standard 2.0 or .NET FW, then it should work. Looking at the link you provided, I think that if does have the proper versions.

With that said, WebGL is a pretty restrictive platform, so some API calls into the .NET Base Class Libraries that the code makes might not work. For example, WebGL does not have support for threads.

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avatar image marioslokas-v · Nov 19, 2020 at 01:05 PM 1
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After looking more into it, I have realized that Aspose is using System.Threading in its scripts. So it's a no-go unfortunately. What's interesting is that the webgl build fails because of an IL2CPP error about weak references. So there's more barriers to solve.

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