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Question by
$$anonymous$$ · Feb 26, 2013 at 10:09 PM ·
guimac
GUI Button dosent change state on mouse over properly on build Mac
I've had this issue for a while, but it has never bothered me because i've never published anything. It works perfectly in the inspector, but it only changes state when I instantiate a button on top of the mouse when i build it and it never changes back to its default state. I haven't tested this on PC and it has persisted throughout several updates of Unity.
Comment
Can we see some source? Have you tried to debug it with a raycast to see what colliders (if anything) the ray is hitting?
For the source, literally anything from complex gui to the stuff in the scripting reference, I didn't know that gui used raycasts?