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Invisible Objects in Scene View
I was working on my game when suddenly my scene view went pitch black. The only thing I can still see is my player. This affects all scenes in my game. Game view looks normal.
I can see objects if I randomly click around the scene until I'm lucky enough to select an invisible object. I can also select objects from the Hierarchy tab. In both cases, the object appears in scene view as wireframe only. If I de-select the object, it is no longer visible in scene view.
If I create new objects, the new objects are visible.
As a test, I opened an entirely different project but it was not affected. All my layers are set to "default". I also tried setting my layers to "everything". Hitting "f" while selecting an object did not fix the issue. Both "Textured" and "RGB" are already selected in scene view. Switching from perspective to orthographic using the x,y,z axis located in the top right of scene view did not fix the issue. All objects are still in my scene, nothing has been deleted. Restarting Unity did not fix the issue. Restarting my computer did not fix the issue. Updating the drivers on my graphics card does not fix the issue.
I know there have been many posts about this...and I looked carefully through all of them. Unless I'm blind. Please help if you can. Thanks,
If you try selecting an object in the Project hierarchy, placing your mouse over the scene view, and hitting F
, does that bring you to a blank area?
Pressing F brings me to the object, but i can only see the object in wireframe mode and only while I'm selecting the object. If I de-select the object, it goes invisible again.
In the top left corner of the Scene View, there is a dropdown menu. Does it say something else ins$$anonymous$$d of "Textured"? Also, does the one beside it say "RGB"?
Yes. It says Textured and RGB. It doesn't say anything else.
First: sorry about not reading the post fully; didn't actually look to see you had done that basic stuff (/tard). Tried the "Revert Factory Settings"?
Answer by Velketor · Jun 19, 2012 at 05:10 PM
I just found the answer to the issue. The material for my objects are set to Particles/Multiply (double). For some reason that material doesn't show up in Scene view. Not sure why it was set to that material either. As I'm constantly told, it's user error <--me. Thanks for all of your help and sorry for the problems.
Answer by $$anonymous$$ · Feb 20, 2016 at 10:32 AM
hey...go to layers option in the upper right corner and set it to default it worked for me..
Answer by Wolfram · Jun 14, 2012 at 01:17 AM
Usually thats the "no layers visible" bug. Are you certain that all checkmarks on all layers are active, except next to "Nothing", when you open the "Layers" pulldown menu in the upper right corner of the editor?
Also, do you still see the red/green/blue coordinate axes in the scene view? Is the scene view really black? Did you change your skin? Try to close the Scene View tab and reopen it. Also, select a different window layout using the other pulldown menue in the upper right corner.
EDIT: Deselect the "Sun: and Landscape" icons on top of your Scene View. Make sure "Textured" is selected in the pulldown menu in the upper left corner of your Scene View.
Thanks for the help. I'm certain all check marks on all layers are active except the "Nothing" option. I can still see the red/green/blue coordinate axes in the scene view. I've also selected different layouts using the pull down in the upper right corner. Yes, scene view is really black. I'm posting a screenshot now. Also, I just deselected the sun and landscape icons. I can see the basic Unity grid now, but no objects other than my player capsule.
Thanks. Sorry, just wanted to make sure everything was in order.
Toggling the Sun/Landscape icons in the Scene View doesn't change anything? Not even the black background? Also, have you tried different settings than "Texture" in that menu? All of them are black?
What's that $$anonymous$$anji icon next to "fsmFadeIn" and "player"? Do you have some Editor scripts messing with the Scene View camera (Camera.current)?
Also, what exactly was the last thing you did before it went black? Did it involve Play$$anonymous$$aker?
Toggling the Sun/Landscape icons in the Scene View only displays the basic Unity grid on/off. It still looks black though. As for the other settings in the "Texture" menu, the "Render Paths" option makes my objects visible but they are all a light shade of yellow. At least I can work now...but I still want to know what is the cause. It happened out of no where. I was just working in my scene, doing basic copy/paste of simple objects because I'm building a maze. Also I don't think it's Play$$anonymous$$aker (yes, that's the weird kanji icon) because it's worked fine the entire time and magically it stopped working for no apparent reason. The fsmFadeIn and "player" have Play$$anonymous$$aker actions on them but those actions have been in the scene for a week and never 1 issue.
I cant believe I just found the issue. The material for my objects are set to Particles/$$anonymous$$ultiply (double). For some reason that material doesn't show up in Scene view. Not sure why it was set to that material either. As I'm constantly told, it's user error <--me. Thanks for all of your help and sorry for the problems.