Question by
cfloutier · Apr 21, 2016 at 01:59 PM ·
lightmappingbakingambient-occlusion
why abiant occlusion creates weird artefacts
I've got stange artefact using baked ambient occlusion
Without :
with :
Comment
I've got an answer from unty group. adjust the PushOff parameter intro the bakedGi lighting parameter page
Answer by cfloutier · Apr 21, 2016 at 03:43 PM
not a reply but my actual parameters
The first rendering just set the Ambient Occlusion to zero
2016-04-21-15-55-56.png
(41.8 kB)
I've just figured out what happen.
$$anonymous$$y mesh is at 6 kilometre from the scene centre. And it's all about floating precision !!!
What a shame for this Engine.
I've Just sent a bug report about this strange behavior
Your answer
![](https://koobas.hobune.stream/wayback/20220612075318im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Random lightspots on lightmap 0 Answers
Multiple lightmaps per object 0 Answers
Baked GI Light Bleeding 0 Answers
Can I use my gpu for lightmap baking? 0 Answers
Why my area light doesnt work ? 0 Answers