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Question by pokeyoshi3 · Apr 01, 2013 at 01:22 AM · guihudbulletsammo

GUI Bullet bar help

i have the GUI bullet bar script but how can i make them go down each 5 Bullets? it looks like this: |||||||||||||||||||||||||||||||||||||||||||||


but i want it like this:

|||||||||||||||||||||||

||||||||||||||||||||||

how can i make this?

     for (var i : int = 1; i <= BulletsLeft; i++){
     GUI.DrawTexture(Rect(10 + ((i - 1) * (BulletTexture.width + 2)), 10, BulletTexture.width, BulletTexture.height), BulletTexture);
     }
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Answer by Chronos-L · Apr 01, 2013 at 01:39 AM

 for (var i : int = 0; i < BulletsLeft; i++){
    GUI.DrawTexture(
       Rect(
          10 + ( i * (BulletTexture.width + 2)), 
          10 + ( i/10 * (BulletTexture.height + 2)),
          BulletTexture.width, 
          BulletTexture.height
        ), BulletTexture
    );
 }

Second parameter for the Rect is for the y position, just offset the position every n bullet, in example, n = 10, so you will get 10 bullets per row.

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avatar image Chronos-L · Apr 01, 2013 at 01:42 AM 0
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I also re-adjust the var i. var i : int = 1 is not wrong, but var i : int = 0 makes the offset calculation easier (you don't have to always use ( i - 1 ) to get the correct offset )

avatar image pokeyoshi3 · Apr 02, 2013 at 12:39 AM 0
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yeah i tried it, now it goes down every 10 rows, but its not going back to the first x position :/

avatar image Chronos-L · Apr 02, 2013 at 01:08 AM 0
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Oh, my bad. Forgot to test the script. This should work, by using modulus % and division /.

 for (var i : int = 0; i < BulletsLeft; i++){
    GUI.DrawTexture(
       Rect(
          10 + ( (i%10) * (BulletTexture.width + 2)), 
          10 + ( (i/10) * (BulletTexture.height + 2)),
          BulletTexture.width, 
          BulletTexture.height
        ), BulletTexture
    );
 }

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