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Question by BLEFYTTE · Sep 16, 2018 at 05:30 PM · networkphotonprefabstouch controls

why can not I put something on the scene in a prefab?

I just can not drag something that's on the scene to the prefab. I'm trying to drag a Panel into a script that should get this Panel.

why can not I put something on the scene in a prefab?

 public class ScriptP : MonoBehaviour {
 
 
     public FixedTouchField TouchField;
 
     void Start()
     {
         
         
     }
 
     // Update is called once per frame
     void Update()
     {
         var fps = GetComponent<RigidbodyFirstPersonController>();
 
         fps.mouseLook.LookAxis = TouchField.TouchDist;
     }
 }


how can I "Drag panel to script as soon as I start the game"?

I am now adapting the script to multiplayer so I need to put the panel in the prefab of the player

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Answer by tormentoarmagedoom · Sep 17, 2018 at 11:23 AM

Good day.

As i see you know, If you declare a public variable y ou can assign the value or object from the scene via inspector.

But they need to be the same type. If you declare a Camera variable, you can only atach objects with a camera component. If you declare a Canvas variable, you can only attach a object with a canvas component.

I'm not sure what is a FixedTouchField (i supose is something about mobile inputs) So its not something you can assign, its not an object or a component. What you expect to assign in this variable?

You can always declare a GameObject variable (so can attach any gameobject) and via code reach the compoenent you want from taht object.

Good bye!

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