Question by 
               RainKiller27 · Jan 22, 2016 at 01:12 PM · 
                networkphoton  
              
 
              PUN Camera and player movement over a network
Hello i'm trying to activate my first person player camera Character controller with the script i'm writing I keep getting errors and I can't seem to fix it with out of date PUN documentation here is the code would appreciate it if anyone can help me
**using UnityEngine; using System.Collections;
public class NetworkCore : MonoBehaviour {
 public string roomName = "default";
 public string playerPrefabName = "player";
 public Transform spawnPoint;
 void Start () {
     PhotonNetwork.ConnectUsingSettings ("v1.0");
 }
 
 void Update () {
 
 }
 void OnGUI() {
     GUILayout.Label (PhotonNetwork.connectionStateDetailed.ToString ());
 }
 
 void OnJoinedLobby() {
     RoomOptions roomOptions = new RoomOptions () { isVisible = false, maxPlayers = 4 };
     PhotonNetwork.JoinOrCreateRoom(roomName, roomOptions, TypedLobby.Default);
 }
 void OnJoinedRoom() {
     Spawn ();
 }
 void Spawn() {
     GameObject player = (GameObject)PhotonNetwork.Instantiate (playerPrefabName, spawnPoint.position, spawnPoint.rotation, 0);
     CharacterControl controller = player.GetComponent<CharacterControl>();
     controller.enabled = true;
     CharacterCamera camera = player.GetComponent<CharacterCamera>();
     camera.enabled = true;
 }
 
               }**
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