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               Question by 
               Wolkiii · Jan 07, 2021 at 10:48 PM · 
                shaderspritesheetemissionbloom  
              
 
              How do I add multiple spritesheet/emission maps to Master Node in the Shader Editor?
Hello, I'm following the Brackeys tutorial on Bloom in 2D pixelart and am currently at the part where he uses the shader editor. My problem is that I have all my animations in seperate spritesheets and am trying to connect them all to the master node so that every animation is affected by the bloom effect. Currently I have 7 add-Nodes where I add the spritesheet and their emission maps together but I can only connect one of them to the master node at a time. Is it possible to connect all 7 or do I need to put all of my animations in 1 spritesheet?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                