- Home /
Intersection / Geometry blend shader graph problem
Hey! I have an intersection transparent shader, made with shader graph, to detect the intersections with other geometry. The problem is that I need to achive the same effect but in opaque, and when I change the PBR Master node to opaque the effect is not working anymore. Anyone knows how to achive this effect? Thanks. I attach a picture similar to the effect I have right now:
This effect relies on the depth buffer - changing the object to opaque overwrites the depth buffer and therefore any depth information you get will be useless. It's not really possible to do what you want unless you force the object not to write to depth or draw it manually after all other opaque objects.
Okay, really thanks, I will look for a workaround then.
Your answer
Follow this Question
Related Questions
Intersection fade shader 0 Answers
How to do billboard shader with Shadergraph 5 Answers
VFX Graph Texture Sheet Animation 2 Answers
Trying to achieve this color effect 0 Answers