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Question by mkusan · Sep 05, 2018 at 10:20 AM · lightinglight

How to make objects look lit up from inside

I have a lamp that can be turned on. When a lamp is turned on, the light point inside is turned on and this shows up on any objects close to the lamp. You can also see the light when you look inside the lamp or through the cut out parts. But how can I achieve that the light is visible (partly see through) also on the lamp shade?

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avatar image eses · Sep 05, 2018 at 10:41 AM 1
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Hi @mkusan
The keyword you need to research is "translucency" when you are doing thin surfaces, and with thicker surfaces / objects "sub surface scattering" (SSS).

Not sure how close you can get to this surface effect with standard shader though. There is nothing in typical surface shaders usually that would do this.

avatar image Piyush_Pandey · Sep 05, 2018 at 12:12 PM 2
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I have never tried it but you can look into emissive materials.

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Answer by Mr_Teels · Sep 05, 2018 at 03:03 PM

in the new HDRP is a Feature for that. Sub-Surface Scattering. OR you try to do it with "Emission" on the Material.

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avatar image mkusan · Sep 06, 2018 at 09:05 AM 0
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I forgot to mention that the target device is mobile. So far I've looked into translucency shader @eses recommended, and emissive materials, and I'm gonna go with one of those solutions! Thanks to all of you for sending me in good direction with this problem :D

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