- Home /
How to make objects look lit up from inside
I have a lamp that can be turned on. When a lamp is turned on, the light point inside is turned on and this shows up on any objects close to the lamp. You can also see the light when you look inside the lamp or through the cut out parts. But how can I achieve that the light is visible (partly see through) also on the lamp shade?
Hi @mkusan
The keyword you need to research is "translucency" when you are doing thin surfaces, and with thicker surfaces / objects "sub surface scattering" (SSS).
Not sure how close you can get to this surface effect with standard shader though. There is nothing in typical surface shaders usually that would do this.
I have never tried it but you can look into emissive materials.
Answer by Mr_Teels · Sep 05, 2018 at 03:03 PM
in the new HDRP is a Feature for that. Sub-Surface Scattering. OR you try to do it with "Emission" on the Material.
I forgot to mention that the target device is mobile. So far I've looked into translucency shader @eses recommended, and emissive materials, and I'm gonna go with one of those solutions! Thanks to all of you for sending me in good direction with this problem :D
Your answer
Follow this Question
Related Questions
I can't use 2D lights 2 Answers
How to I update multiple lights at once? 1 Answer
Lighting and lightmapping 2 Answers
Is it possible to create a torus-/ring-shaped light? If so, how? 2 Answers