- Home /
Edited Vertex Normals from Maya to Unity
How can I export a mesh with edited vertex normals from Maya into Unity and preserve the edits?
When ever I export my mesh to .fbx and bring it into Unity, I don't see the changes I made to the vertex normals.
Here's a picture of what I'm seeing:
Any help would be greatly appreciated :)
Answer by Xarbrough · Feb 22, 2018 at 05:58 PM
On the imported model (.fbx) in Unity, do you have the correct import settings applied? There is a section "Normals & Tangents" where you can set Normals to Import instead of Calculate.
Yes, I have it set to "Imported" which makes me think I'm not exporting it properly? I didn't see any settings in the .fbx export settings in $$anonymous$$aya that had to do with vertex normals but I'm clearly missing something.
Answer by AcornBringer · Feb 26, 2018 at 12:01 PM
Does anyone else have thoughts on this? I'm still unable to get the normals to import properly. I've confirmed that Xarbrough's suggestion wasn't the cause of my problem in particular.
I stumbled across this issue that's most likely the source of the problems I'm seeing:
Unity Issue Tracker - Blendshapes Do Not Update Normal Directions
Who knows when this will be addressed so I'll probably need to change up my workflow for this project.