Imported animation not effecting all joints
This animation I've imported into Unity doesn't want to animate on the front of the barrel in Unity. I've checked the exported fbx file in maya and it looks to be working correctly. That leads me to believe that something is going wrong in Unity.
I've tried deleting the bones, creating new ones, reskinning and trying and it still doesn't work. It almost feels like they're masked off in Unity or something. Does anyone have any idea what's going on with this?
Answer by Humblebee08 · Oct 04, 2021 at 01:00 PM
So I opened up the animation tab in Unity and I found this. So something is clearly broken. I just have no idea what is causing it, or how to fix it.
Answer by Allan-MacDonald · Oct 04, 2021 at 05:03 PM
There's a number of potential issues. Are you using Generic rig definition?
The names need to match. There needs to be the same number of bones as when the animation was made.
Can you do a test to make sure all software is working right? Make a new scene, new basic model, rig, skin, export, test in unity. Does that work? If so, then that is fine and there's something wrong with your previous process.
Answer by Humblebee08 · Oct 05, 2021 at 12:08 AM
I figured it out. For some reason all my barrel objects names got a 1 added to the end on import so it wasn't finding them. All I had to do was rename those objects and it worked!
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