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Question by PixelCloudInc · Sep 01, 2018 at 03:14 AM · physicskeypressbomb

Bombs dropping

Hi everyone i'm making a fighter aircraft and i need to make bombs but all the current scripts are for spawning an object at a certain position. I can easily place a rigidbody on the bombs to make it fall and use ontriggerenter to destroy the bomb and make an explosion but how do i spawn an object at the player's current position by pressing "B"?

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avatar image eses · Sep 01, 2018 at 07:50 AM 0
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@PixelCloudInc -

"how do i spawn an object at the player's current position by pressing "B"? "

You need to get familiar with Unity basics - learn how to read and set GameObject Transform and position.

Also, just google for: "unity spawn an object at the player's current position"

- You'll get multiple hits.

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Answer by MT369MT · Sep 01, 2018 at 01:08 PM

Hi, you should use something like this:

     public GameObject Bomb;
     public GameObject Player;
 
     void Start()
     {
         Player = GameObject.Find("Player");
     }
     void Update()
     {
         if (Input.GetKeyDown("b"))
         {
             Instantiate(Bomb, Player.transform.position, Quaternion.identity);
         }
     }
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avatar image PixelCloudInc · Sep 02, 2018 at 11:24 AM 0
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I tried that EXACT script yesterday but it didn't work :(

avatar image MT369MT PixelCloudInc · Sep 02, 2018 at 05:05 PM 0
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Are you sure that you assigned the Bomb prefab in the inspector and that your player is named Player?

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