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Question by WorfOfStarfleet · Sep 01, 2016 at 01:38 PM · physicshingejointconfigurablejointrope

Rope Physics - Flying End

Hi all.

What I'm trying to make happen is sort of a multi-step process with a rope (When I say rope really I mean a light weight strap, but the motion should be similar).

  1. The rope is initially connected on two ends inside a vehicle

  2. One end detaches.

  3. The detached end flies freely behind the vehicle while the attached end stays (think like a streamer on a bicycle handle only larger).

  4. The attached end releases and the rope flies off into space and lands on the ground.

So far my results haven't been good. Large collections of small hinge joints seem to behave erratically. Same with configurable joints. Bone systems imported from blender do ok-ish until I scale the model down and then the joints I put on the bones get highly reactive and go all over the place. I also purchased the Ultimate Rope Editor asset which seems to be ok until I detach one end then stuff goes bonkers and when I finally detach from the vehicle the rope falls straight through the ground. No clue why.

Is it possible to do what I'm talking about using physics, or am I going to have to create a series of transition animations and take the physics out of it? Any suggestions you have on how to accomplish this would be welcome.

Thank you.

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