- Home /
 
               Question by 
               siddharth3322 · Mar 07, 2019 at 02:53 PM · 
                physicsrigidbodyvelocitygravityboxcollider  
              
 
              Apply Gravity to Car Physics
I was moving a car in the city area within my game. Moving the car by applying continuous velocity:
 appliedSpeed += Time.deltaTime * 10f;
 appliedSpeed = Mathf.Min(appliedSpeed, speed);
 myRigidbody.velocity = transform.forward * appliedSpeed;
Now as an issue, gravity is not get affected. Though Physics gravity is set to -9.8 within settings. My player car rigidbody inspector values, I have shown in the below image.

At present, the player car can able to run above the water area too. I don't want that, naturally, it should require to fall into the water. I want this implementation, what should I require to do?
 
                 
                gravity-issue-unity.png 
                (299.7 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                