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Question by ArchMag1cs42 · Sep 07, 2018 at 02:22 AM · jumpingnot workingforce

Jumping doesn't work, and I don't know why.

This jump function does not work, and I don't know why. Doesn't do anything when I hit space. Can Anyone Debug it?

using UnityEngine;

[RequireComponent(typeof(playerMotor))] public class playerController : MonoBehaviour {

 [SerializeField]
 private float speed = 5f;

 [SerializeField]
 private float lookSpeed = 3f;

 [SerializeField]
 public Vector3 jump = Vector3.up;
 public float jumpForce = 3.0f;

 private Rigidbody rb;

 private playerMotor motor;

 void Start()
 {
     rb = GetComponent<Rigidbody>();
     motor = GetComponent<playerMotor>();

 }

 void Update()
 {
     float _xMov = Input.GetAxisRaw("Horizontal");
     float _zMov = Input.GetAxisRaw("Vertical");

     Vector3 _movHorizontal = transform.right * _xMov;
     Vector3 _movVertical = transform.forward * _zMov;

     Vector3 _velocity = (_movHorizontal + _movVertical).normalized * speed;

     motor.Move(_velocity);

     float _yRot = Input.GetAxisRaw("Mouse X");

     Vector3 _rotation = new Vector3(0f, _yRot, 0f) * lookSpeed;

     motor.Rotate(_rotation);

     float _xRot = Input.GetAxisRaw("Mouse Y");

     float _camRotationX = _xRot * lookSpeed;

     motor.RotateCamera(_camRotationX);

     if(Input.GetKeyDown(KeyCode.Space))
     {

         rb.AddForce(jump * jumpForce, ForceMode.Impulse);

     }

 }

}

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Answer by cj-carey · Sep 07, 2018 at 03:29 AM

I think that your jumpforce might be just too small. 3.0f is really little. Try bumping it up to something like 300f.

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