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Question by Supermacka · Mar 01, 2018 at 08:21 PM · jumpingnot workingmoving

Why is my Jumping script not working with my Movement script?

Hi there, I have 2 scripts, one with movement (vertically and horizontally). And I have one script seperatelly made so the character jumps. But when i have both of them on at the same time, only the jumping script works and when i turn the jumping script of the movement script works.

Movement script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Moving : MonoBehaviour {
 
     public float speed;
 
     private Rigidbody rb;
 
     void Start()
     {
         rb = GetComponent<Rigidbody>();
     }
 
     void FixedUpdate()
     {
         float moveHorizontal = Input.GetAxis("Horizontal");
         float moveVertical = Input.GetAxis("Vertical");
 
         Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
 
         rb.AddForce(movement * speed);
     }
 }

Jump script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CharacterJump : MonoBehaviour {
 
     public CharacterController controller;
 
     private float verticalVelocity;
     private float gravity = 14.0f;
     private float jumpForce = 10.0f;
 
     // Use this for initialization
     void Start () {
         controller = GetComponent<CharacterController>();
     }
     
     // Update is called once per frame
     void Update ()
     {
         if (controller.isGrounded)
         {
             verticalVelocity = -gravity * Time.deltaTime;
             if (Input.GetKeyDown(KeyCode.Space))
             {
                 verticalVelocity = jumpForce;
             }
         }
         else
         {
             verticalVelocity -= gravity * Time.deltaTime;
         }
 
         Vector3 moveVector = new Vector3(0, verticalVelocity, 0);
         controller.Move(moveVector * Time.deltaTime);
     }
 }


How can i fix this annoying problem?

Thanks in advance <3

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avatar image Supermacka · Mar 01, 2018 at 08:26 PM 0
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Just wondering, are you allowed to post a question everyday? I don't want to spam :/...

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Answer by shoother · Mar 01, 2018 at 08:56 PM

Copy your jump script into your movement script as shown below. Not sure why you separated it. Below is the ugly version, but you get my point.

     using System.Collections;
      using System.Collections.Generic;
      using UnityEngine;
      
     
          public class CharacterJump : MonoBehaviour {
          
              public CharacterController controller;
          
              private float verticalVelocity;
              private float gravity = 14.0f;
              private float jumpForce = 10.0f;
               public float speed;
 private Rigidbody rb;
 
              // Use this for initialization
              void Start () {
                  controller = GetComponent<CharacterController>();
          rb = GetComponent<Rigidbody>();
 
              }
              
              // Update is called once per frame
              void Update ()
              {
                  if (controller.isGrounded)
                  {
          float moveHorizontal = Input.GetAxis("Horizontal");
          float moveVertical = Input.GetAxis("Vertical");
 if(moveVertical > 0.1f)
 {
          Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical); 
          rb.AddForce(movement * speed);
 }
 if(moveHorizontal > 0.1f)
 {
          Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical); 
          rb.AddForce(movement * speed);
 }
 
                      verticalVelocity = -gravity * Time.deltaTime;
                      if (Input.GetKeyDown(KeyCode.Space))
                      {
                          verticalVelocity = jumpForce;
                      }
                  }
                  else
                  {
                      verticalVelocity -= gravity * Time.deltaTime;
                  }
          
                  Vector3 moveVector = new Vector3(0, verticalVelocity, 0);
                  controller.Move(moveVector * Time.deltaTime);
              }
          }








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avatar image Supermacka · Mar 01, 2018 at 09:37 PM 0
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i didn't solve my problem, but i have realized if i put my jump-script "on" and my movement script "off" the "local" axis spins like crazy on my sphere character. $$anonymous$$aybe it has something to do with the "character controller"? Ps. I seperated them into 2 scripts to easyer see what the problem could be, im still a big noob srry.

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